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Being a Dungeon Master is wonderful. With the right mindset, and the right group of people at the game, you will feel completely at ease. Yes, the Dungeon Master has an important role to play, but the roles fulfilled by the game and the players are equally important. Though each role is different, none rises above the others.
Let's clear one thing up right now: Dungeons & Dragons is a collaborative effort and not a performance by the Dungeon Master. Sometimes that fact can get lost in the noise. False assumptions like these have stopped talented, creative people like you from starting.
You can be a Dungeon Master today.
You have a role to play, as do the players. Think of yourself as a special type of player in this game. You deserve as much fun as the heroes. If you practice, you will be able to enhance how much fun is had at each game – but the same thing is true of the players. They should also be practicing and contributing their share.
It can cause anxiety to believe you are entirely responsible for how much fun your friends are having. Remove that burden from your shoulders. Everyone at the table shares that responsibility. You are not alone.
Some of the players at our regular D&D game have played for more than 10 years. We still use 10% of the possible rulesets and options. We still look up a rule almost every game as our new Dungeon Master learns the system. Even world class Dungeon Masters like Matt Mercer rely on cheat sheets like the ones this guide provides for you.
It is common practice to tweak rules to suit the style a particular group enjoys. If you ask 5 groups how they play D&D you will get 5 different answers.
Do not worry about memorization and do not read the core books cover to cover for your first game. All you need are a small set of Basic Rules to get started. The rest you will discover later as needed.
You have a busy life. Job, family, friends, other hobbies. So you would be rightfully concerned to hear that you need to invest days of study to run a D&D game.
Thankfully, it does not take that long to learn the basics and run your first game. This guide strips away all non essential information.
Your small time investment will turn into hours of fun with your friends in the first game. It will continue to pay dividends should you decide to continue running the game. You will enjoy countless hours of fun as you deepen your understanding of the game and introduce more people to this wonderful hobby.
Being a great storyteller will enhance your performance as a Dungeon Master (and player). As with other skills like reading, art, and athletics, you can train for years and always improve – but you can also do it right now. This time you have a secret weapon: your friends.
In D&D, the best way to tell a story is to commit to getting your friends together to have some fun. The story emerges as a shared creation between your players and you. Don't forget, a roleplaying game is a collaboration, not a performance by you.
As a Dungeon Master, it can feel like you are against the players because you design obstacles for them. You come up with devious traps for them to fall into, summon cruel enemies that want to kill them, and give them challenging puzzles to solve. This can make the relationship appear adversarial. But it is all in service of creating an exciting story!
You should be a fan of the players. When they disarm your traps, you cheer as they do. When they survive the attack with swords and spells, you high five them. When they stop the murderous plot, you nod in appreciation.
Sometimes they won't succeed. You encourage them to get back up and try again.
A sly rogue, a stoic warrior, and a sultry bard. A fateful meeting at a tavern. A goblin ambush in the ruins. These are the stories we all know. Some would dismiss these tropes, claiming a true storyteller would never be so predictable. Not us. As a Dungeon Master, tropes are your best friend.
People love tropes and they reduce the amount of thinking you have to do on the fly. Tropes will amaze you with how much they help you improvise in your first game.
NPC notes with tropes
You know your players will meet a knight's squire on the road into town. What should you write in your notes?
Bad
\nWalter Alard: Human squire. 6 feet tall. Pale skin.
Better
\nWalter Alard: Human squire. Nervous but faithful. Dreams of becoming a knight one day.
Best
\nWalter Alard: Human squire. Nervous but faithful. Dreams of becoming a knight one day. Think Samwell Tarly from Game of Thrones.
Homebrew refers to content you invent yourself that is not part of an official book. Wizards of the Coast, the company that owns Dungeons & Dragons, publishes official books. Inventing your own worlds, rules options, and style is a glorious creative act that you will find very rewarding. You should definitely try it – but not today.
Your first game is more likely to happen if you focus only on the material provided in this guide. Don't worry – your creativity will shine throughout the game.
An adventure is a series of encounters that provoke an interesting story by placing obstacles between the Players Characters and their goal. An adventure is like a single episode of Star Trek, or a chapter from The Fellowship of the Ring.
You can string many adventures together by connecting them with an overarching plot. That is a Campaign. If the TV episode is the adventure, the series is the Campaign. Campaigns can last for months or even years.
In this guide, you will prepare to run The Green Blight. It is a One-Shot adventure designed to last one game session (typically 3-4 hours).
One-Shots have fewer moving parts. Less characters, places, and encounters within them. It is a small investment to read it cover to cover.
A small story will be just as fun as a big one.
I hope you are feeling more confident to try this out. Being a beginner is fine. You aren't expected to know everything. This guide and your friends will help you.
In the next section we will walk through the concrete steps you need to take to prepare for the game. It's a list of clear actions that are arranged in a 2 week timeline (though you can do it much faster if you want).
You can skim through the steps now and then go back and follow them like a checklist when you are ready to commit to a game.
","scope":{}},"navData":{"guideSlug":"dnd-5e","sectionSlug":"mindset","guideIndex":{"basics":{"name":"Basics","tagline":"For those who have never played a TTRPG.","description":"A collection of short guides that introduce basic concepts shared by all tabletop roleplaying games.","image":"guides/basics/cover.svg","color":"#0fc387","credits":[{"name":"Adam Waselnuk","organization":"Sword & Source","href":"https://swordandsoure.ca","role":"Guide Writing, Design, and Development."},{"name":"Amanda N Phelps","href":"https://artofamandanp.com/","role":"Character Tokens Illustrator"}],"readingTime":{"minutes":2,"words":720,"text":"2 min read"},"meta":{"title":"Intro to Tabletop Roleplaying Games | The Quickstart Guide to Game Mastering","description":"A collection of short guides that introduce basic concepts shared by all tabletop roleplaying games."}},"dnd-5e":{"name":"D&D 5th Edition","tagline":"The leader in fantasy tabletop roleplaying games.","description":"This is the big one. The game that started it all. Dungeons & Dragons was first published in 1974 and remains the leader in fantasy tabletop roleplaying games.","image":"guides/dnd-5e/cover.svg","color":"#e40712","credits":[{"name":"Adam Waselnuk","organization":"Sword & Source","href":"https://swordandsoure.ca","role":"Guide Writing, Design, and Development."},{"name":"Dave Craig","organization":"LoreCraft Adventures","href":"http://www.lorecraftadventures.com","role":"Adventure Writing"},{"name":"Rae Desson","organization":"LoreCraft Adventures","href":"http://www.lorecraftadventures.com","role":"Adventure Editing"},{"name":"Will Staunton","role":"Editing","href":"http://willstaunton.com/editing"},{"name":"Michał Sidor","role":"Alpha Reader"},{"name":"Richard Branch","role":"Alpha Reader"},{"name":"Edward Corvus (Ocampo-Gooding)","role":"Alpha Reader","href":"http://edward.bio"},{"name":"ELF Vesala","role":"Alpha Reader"},{"name":"Matt R.","role":"Playtester"},{"name":"Rob H.","role":"Playtester"},{"name":"Daniel O.","role":"Playtester"},{"name":"Ian D.","role":"Playtester"},{"name":"Saumil P.","role":"Playtester"},{"name":"Brandon W.","role":"Playtester"},{"name":"Kaden","role":"Playtester"},{"name":"Amanda N Phelps","href":"https://artofamandanp.com/","role":"Character Tokens Illustrator"}],"readingTime":{"minutes":2,"words":720,"text":"2 min read"},"meta":{"title":"DnD 5e Beginner's Guide for Dungeon Masters | The Quickstart Guide to Game Mastering","description":"Learn how to be a Dungeon Master today! A beginner's guide and free adventure for the world's greatest roleplaying game."}}},"toc":{"introduction":["What is this guide all about?","Why does this guide exist?","How should I use this guide?","Summary"],"mindset":["You are not in charge of the fun","You do not need to know all the rules","It does not take a long time to run your first game","You do not need to be a great storyteller","You are not the adversary","Use tropes without apology","You should not homebrew (yet)","You should not start a campaign (yet)","Summary"],"game-preparation":["Assemble the party (2 weeks before)","Choose the time and place (2 weeks before)","Set expectations (2 weeks before)","Gather supplies (1 to 2 weeks before)","Read the D&D Basic Rules (1 to 2 weeks before)","Read the included adventure: The Green Blight (1 week before)","Decide on player roles and characters (1 week before)","Send a friendly reminder (3 days before)","Skim The Green Blight (the night before)","Prime your mind with fantastic things (optional, the night before)","Summary"],"supplies":["Necessities","Optional","Extras"],"warm-up":["Give a warm welcome and review expectations","Review the character sheet structure","Deliver the start signal","Tell the characters why they are here","Have each player describe their character","Deliver a strong start","Summary"],"running-the-adventure":["Things to remember","Exploration","Social Interaction","Combat","When you feel stuck","When your players seem stuck","Summary"],"case-studies":["Case Study #1: The Reckless Attempt","Case Study #2: The Surprise Pacifist","Case Study #3: The Kamikaze","A final word on player ideas"],"wrap-up":["Leave them with a cliffhanger","Summarize accomplishments","Establish the time and place for the next game","Talk about the game","Take notes about what happened","Reflect on what you enjoyed and what you didn't","Review the notes from the notetaker","Summary"],"next-steps-for-new-dungeon-masters":["Convert game time to game night","Run a couple more One-Shots","Start a campaign","Try adventure writing and homebrewing","Try using a Virtual Tabletop and Gridded Maps","Check out the Extras","Continue your learning","Find your perfect game"],"cheat-sheet":["Mindset","Warm Up","Running the Adventure","Exploration","Social Interaction","Combat","When you feel stuck","When your players seem stuck","Wrap Up"],"faq":["Coming soon"],"glossary":["Advantage/Disadvantage","Adventure","Balanced Party","Campaign","Class","Core Books","Core Rule","d20","Difficulty Check (DC)","Dungeon Master (DM)","Encounter","Experience Points (XP)","Gridded Map","Homebrew","Meta Gaming","Non Player Character (NPC)","One Shot","Player","Player Character (PC)","Rule of Cool","Rule Zero","Session Zero","Setting","Skill Check","Tabletop Roleplaying Game (TTRPG)","Theatre of the Mind","Token","Total Party Kill (TPK)","Virtual Tabletop (VTT)","Wizards of the Coast (WOTC)"]},"sectionIndex":{"introduction":{"name":"Introduction","description":"What this guide is, who it's for, why we wrote it, and how to use it.","image":"section-cover.jpg","imageAttribution":"Artwork © Dean Spencer","readingTime":{"minutes":3,"words":840,"text":"3 min read"}},"mindset":{"name":"Mindset","description":"Being a confident Dungeon Master is all about mindset. We encourage a beginner's mindset and address common concerns that prevent people from starting.","image":"section-cover.jpg","imageAttribution":"Artwork © Dean Spencer","readingTime":{"minutes":4,"words":1331,"text":"4 min read"}},"game-preparation":{"name":"Game Preparation","description":"Steps you should take to prepare for your first game session. You should follow them in order from top to bottom.","image":"section-cover.jpg","imageAttribution":"Artwork © Dean Spencer","readingTime":{"minutes":7,"words":2065,"text":"7 min read"}},"supplies":{"name":"Supplies","description":"A checklist of things you need, and don't need, before you can play. We have worked to ensure that you can successfully run your first game without spending any money.","image":"section-cover.jpg","imageAttribution":"Artwork © Dean Spencer","readingTime":{"minutes":6,"words":1658,"text":"6 min read"}},"warm-up":{"name":"Warm Up","description":"How to start the game session by drawing in your players.","image":"section-cover.jpg","imageAttribution":"Artwork © Dean Spencer","readingTime":{"minutes":3,"words":897,"text":"3 min read"}},"running-the-adventure":{"name":"Running the Adventure","description":"Things to keep in mind while the party is adventuring.","image":"section-cover.jpg","imageAttribution":"Artwork © Dean Spencer","readingTime":{"minutes":9,"words":2824,"text":"9 min read"}},"case-studies":{"name":"Case Studies for Encouraging Ideas (optional)","description":"Examples of how you can reward players for their ideas while still keeping them on track.","image":"section-cover.jpg","imageAttribution":"Artwork © Dean Spencer","readingTime":{"minutes":7,"words":2064,"text":"7 min read"}},"wrap-up":{"name":"Wrap Up","description":"Tips to wrap up the game session with satisfaction. Some light housekeeping after the game will prepare you for the next adventure.","image":"section-cover.jpg","imageAttribution":"Artwork © Dean Spencer","readingTime":{"minutes":3,"words":871,"text":"3 min read"}},"next-steps-for-new-dungeon-masters":{"name":"Next Steps","description":"You've run your first game and you are ready for more. Here are steps you can take for serious, continued play. It highlights the best resources on the internet for continuing your learning as a Dungeon Master.","image":"section-cover.jpg","imageAttribution":"Artwork © Dean Spencer","readingTime":{"minutes":4,"words":1256,"text":"4 min read"}},"cheat-sheet":{"name":"Cheat Sheet","description":"This cheat sheet summarizes the most important points from the guide, and provides you with a resource you can keep beside you while you run your first game.","image":"section-cover.jpg","imageAttribution":"Artwork © Dean Spencer","appendix":true,"readingTime":{"minutes":2,"words":469,"text":"2 min read"}},"faq":{"name":"FAQ","description":"Frequently Asked Questions we hear from new Dungeon Masters.","image":"section-cover.jpg","imageAttribution":"Artwork © Dean Spencer","appendix":true,"readingTime":{"minutes":0,"words":24,"text":"min read"}},"glossary":{"name":"Glossary","description":"Definitions of the new words and acronyms you will encounter in Dungeons & Dragons.","image":"section-cover.jpg","imageAttribution":"Artwork © Dean Spencer","appendix":true,"readingTime":{"minutes":4,"words":1242,"text":"4 min read"}}}}},"__N_SSG":true}