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What is this guide all about?

For one reason or another, your quest has brought you here. You want to become a Dungeon Master: leader of game night, teller of tales, builder of worlds. But you don't know where to begin.

The purpose of this guide is to show you where to begin. It provides the information and resources you need to host your first game of Dungeons & Dragons as the Dungeon Master. It will prepare you to host in-person or online. We have carefully curated the content to keep things simple and to save you money. Think of it as your one-stop shop for running your first game.

What's included in the guide?

A Dungeon Master (or DM) can go by other names, like Game Master (GM), Referee, or Guide. Either term is correct, but we're going to stick with Dungeon Master or DM for consistency.

Why does this guide exist?

First things first: thank you for choosing to become a Dungeon Master! The world needs more of you.

By this point, you've probably looked online and discovered that there is an overwhelming amount of information out there about how to be the Dungeon Master. You might feel like you need to know everything before you start. The truth is, you can learn most of that stuff later on, and you definitely don't need to learn it before you start. It's easier than it looks.

That's what we're here for. We're going to cut away everything you can learn later, and focus on helping you run your first game. You don't need any prior experience as a Dungeon Master (though you may find some useful tips even if you've run a few games before!).

Being a Dungeon Master is a deep and rewarding craft. There is a large world of knowledge, tactics, and interesting supplements to discover, but you don't need any of it to get started. Today is only about running your first game.

You're going to do great.

I've never played D&D before

This guide is for beginners but it assumes you have already played a Tabletop Roleplaying Game like Dungeons & Dragons at least once.

If you have never played before, we recommend you check out our Basics guide.

How should I use this guide?

This guide gives you everything you need to run your first game. Read it in order, and complete the game preparation along the way. Don't worry about taking notes — we'll give you a Cheat Sheet you can take to your first game. The included adventure also contains the most important notes for you.

Once you finish reading the Wrap Up section, you will be ready to run your first game. The last sections of the guide include extra resources like the Glossary and Next Steps you can take to learn more.

Reading the complete guide and its supporting material should take about 2.5 hours total. It's about 50 minutes for this guide (even less if you don't read the optional sections at the end), 1.25 hours for the D&D Basic Rules (only reading the sections we recommend) and 15 minutes for The Green Blight.

You certainly don't have to read it all at once. Each section has an outline and clear stopping points along the way. When you're ready, go grab a drink, get comfy, and let's get into it!

Lookout for the 🐉

The 🐉 emoji marks concepts that are repeated in our included adventure The Green Blight. When you see that mark, you can rest assured that the adventure PDF will remind you of the idea!

Summary

By now you should have a sense of what this guide is about and whether it will help you on your quest to become a Dungeon Master.

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A beginner's guide and free adventure for the world's greatest roleplaying game."}}},"toc":{"introduction":["What is this guide all about?","Why does this guide exist?","How should I use this guide?","Summary"],"mindset":["You are not in charge of the fun","You do not need to know all the rules","It does not take a long time to run your first game","You do not need to be a great storyteller","You are not the adversary","Use tropes without apology","You should not homebrew (yet)","You should not start a campaign (yet)","Summary"],"game-preparation":["Assemble the party (2 weeks before)","Choose the time and place (2 weeks before)","Set expectations (2 weeks before)","Gather supplies (1 to 2 weeks before)","Read the D&D Basic Rules (1 to 2 weeks before)","Read the included adventure: The Green Blight (1 week before)","Decide on player roles and characters (1 week before)","Send a friendly reminder (3 days before)","Skim The Green Blight (the night before)","Prime your mind with fantastic things (optional, the night before)","Summary"],"supplies":["Necessities","Optional","Extras"],"warm-up":["Give a warm welcome and review expectations","Review the character sheet structure","Deliver the start signal","Tell the characters why they are here","Have each player describe their character","Deliver a strong start","Summary"],"running-the-adventure":["Things to remember","Exploration","Social Interaction","Combat","When you feel stuck","When your players seem stuck","Summary"],"case-studies":["Case Study #1: The Reckless Attempt","Case Study #2: The Surprise Pacifist","Case Study #3: The Kamikaze","A final word on player ideas"],"wrap-up":["Leave them with a cliffhanger","Summarize accomplishments","Establish the time and place for the next game","Talk about the game","Take notes about what happened","Reflect on what you enjoyed and what you didn't","Review the notes from the notetaker","Summary"],"next-steps-for-new-dungeon-masters":["Convert game time to game night","Run a couple more One-Shots","Start a campaign","Try adventure writing and homebrewing","Try using a Virtual Tabletop and Gridded Maps","Check out the Extras","Continue your learning","Find your perfect game"],"cheat-sheet":["Mindset","Warm Up","Running the Adventure","Exploration","Social Interaction","Combat","When you feel stuck","When your players seem stuck","Wrap Up"],"faq":["Coming soon"],"glossary":["Advantage/Disadvantage","Adventure","Balanced Party","Campaign","Class","Core Books","Core Rule","d20","Difficulty Check (DC)","Dungeon Master (DM)","Encounter","Experience Points (XP)","Gridded Map","Homebrew","Meta Gaming","Non Player Character (NPC)","One Shot","Player","Player Character (PC)","Rule of Cool","Rule Zero","Session Zero","Setting","Skill Check","Tabletop Roleplaying Game (TTRPG)","Theatre of the Mind","Token","Total Party Kill (TPK)","Virtual Tabletop (VTT)","Wizards of the Coast (WOTC)"]},"sectionIndex":{"introduction":{"name":"Introduction","description":"What this guide is, who it's for, why we wrote it, and how to use it.","image":"section-cover.jpg","imageAttribution":"Artwork © Dean Spencer","readingTime":{"minutes":3,"words":840,"text":"3 min read"}},"mindset":{"name":"Mindset","description":"Being a confident Dungeon Master is all about mindset. 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